The Orchestra platform proposes a new type of interactive productions for cultural experiences as well as a new dissemination model for the respective experiences. It adopts an open and horizontal approach to integrating input and output devices in order to better support storytelling. The project designs and develops an orchestration engine that can manage and coordinate all the connected devices in well-defined stories, edited through a visual editor. We intend to support “conventional” sensors and peripherals (e.g., projection systems, audio systems, gesture-interacting systems such as Leap Motion) as well as custom ones, developed by our team (e.g., an interactive wall system, that can turn a wall, or any other planar surface, of any size, to a multi-touch display.
How it works
All institutions and spaces of culture, and in particular Museums, Libraries and Galleries, can take advantage of the Orchestra platform in many ways. They can create their own original interactive experiences with the content they have and exploit them commercially or show to their visitors experiences of other relevant partners.
Educational institutions such as schools, universities and other vocational institutions can take advantage of the platform to create their own interactive presentations or reproduce presentations of others. For example, a school can display material created by some students.
Artists and creators of cultural content in general can embed the platform in their works or in their spaces to add a technological and interactive dimension to them.